Elden Ring's Dodge Roll Merits Recognition

If you've played the popular action RPG, or most other third-person combat game, you're probably well-versed in the wonderful mechanic called the “rolling dodge.” This avoidance maneuver allows your character to perform a front, lateral, or rearward ground roll to dodge any enemy attacks and gain space from opponents. Appears practical, doesn't it?

The dodge roll, however, has gotten significant backlash, and not just due to the tumbling; some have dubbed it dumb, a easy way out, and an implausible action — and sometimes, I concur. Just imagine me tumbling about nearby enemy groups in The Witcher 3 — untouchable! But Elden Ring's dodge roll stands as the roll to top all dodge rolls evasion moves, and let me explain.

Regarding this title, the creators discovered an excellent method to address all opinions suggesting the technique is too easy: simply give every enemy overwhelming force, multiply it, and every Tarnished who dares come near them will feel immensely thankful because of their evasion move, I'm no exception. When the stakes are this high, pulling off a perfect dodge feels like an achievement, instead of an unfair advantage.

No different defensive move in this RPG approaches this level of gratification and dependability, since rapid sprints don't cover much ground and defensive postures are readily overcome by powerful foes. Someone once recommended leaping as the primary Elden Ring evasion method, but besides failing to offer ideal movement, It wasn't clear to me receiving a fatal blow might boost my prospects of beating enemies (lack of skill, maybe).

Mastering the Technique

But even though the rolling dodge grants reprieve in a famously difficult title, it demands ability. Firstly, this title's dodge roll only triggers a period of immunity following you let go of the evasion key, which stops a quick, panicky escape from dangerous scenarios. Furthermore, while it might transport you away from foes, it's much better to use it as an opportunity to move nearer, preferably behind the opponent, and deliver attacks. Lastly, you still need grasp and foresee foe assaults, because rolling prematurely of an extended wind-up could conclude your immunity prior to the hit connecting… which will seriously hurt.

A Balanced Mechanic

While dodge-rolling in rapid sequence may look a bit ridiculous (give it up for Geralt again), this isn't practically possible in this title. Naturally, that doesn't render it a realistic combat move — which is precisely why it would be terrifying to see it in a game like a historical simulation — yet we're discussing a spectacular magical game being considered, thus why worry?

Like any proper evasion move, the game's rolling animation is improved by a small acrobatic jump at the start, offering a lively impression rather than plopping the player downward. Depending on your gear, the technique may seem incredibly quick or somewhat sluggish, however, it's consistently faster and more fluid than the rolling dodges featured in the earlier games. Certainly, you may embed your big blade in the dirt when wielding such equipment, but that's your own fault for avoiding a crossbow (I'm joking — don't play the game using ranged options).

Ideal Equilibrium

The game's dodging mechanic establishes an ideal equilibrium between challenge and opportunity, providing prospects of success while endangering that very prospect at the slightest mistake. Perfect this move, and you'll be rewarded with not only success, but satisfaction.

Elizabeth Torres
Elizabeth Torres

A freelance journalist and cultural critic with a passion for exploring urban life and creative industries across the UK.