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The Iconic Puzzle Game Couldn't Succeed at This Gaming Ceremony — Another Award Type May Address This Issue

Each time a major awards ceremony approaches, one notices an outcry for the addition additional classifications to acknowledge underappreciated efforts and fill the passions of fans with niche passions.

Another commentator previously argued advocating for terror-themed awards. That would be fantastic. So would board games, which is someone's personal cause. Yet I need to apologize in advance if I try to elbow in front because like all blinkered fanatics, I have a cast-iron argument backing this proposal is the most urgent and significant. Here's the proposal: We need an award type for logic-based games.

Categorizing Game Types

Organizing artistic expressions isn't exact; opinions vary greatly, and typically generate discussions concluding with vague boundaries. This explains why cinema institutions steer clear of genre categories. However, it represents a necessary evil in the world of interactive entertainment, that demonstrate such variety it's challenging to consider them a single creative category.

For the full spectrum of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, specific award classifications remain vital.

Present Award Structure

Prominent interactive entertainment events presently include classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications actually cover many game types, and you can find room for most games within them.

Not so for logic-based experiences. No suitable classification appears to put them. Think about these recent excellent titles, showing diverse approaches: building puzzles in a particular game, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Simply put, no category fits.

The Representation Problem

Many instances occur of brilliant puzzle games released every year without proper recognition in entertainment awards, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.

  • An iconic brain-teaser received no recognition in any category that year
  • A different innovative game missed out in 2019
  • Popular arranging title received no acknowledgment that year
  • Only a few puzzle games scraped into small studio or handheld classifications

Value of Brain-Teasers

Frequently they represent compact experiences, however the design of the puzzle game is of massive significance. Well-known matching games count as the most-played games in the world and have been for over a decade.

The famous puzzle experience rivals well-known building titles claiming status as most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. One could readily select five nominees engaging, different, qualified experiences annually without trouble — perhaps, with difficulty, since numerous excellent so many good games out.

And to reiterate, these are games that otherwise have no home during prominent ceremonies. Puzzle game makers are working at the challenging frontier interactive creation, producing among most fundamental forms of gaming itself. Comparable to film action specialists, they merit acknowledgment. Don't make them wait generations.

The writer

Elizabeth Torres

A freelance journalist and cultural critic with a passion for exploring urban life and creative industries across the UK.

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